Version 1.13 is most stable but 1.14 has some improvements (like changes to meadow grass to let it grow in all biomes) and the 1.15 has signs. Every option is clickable from interface and requires absolutely no knowledge of scripting. Worlds created are full of things going on, extra civs like succubi and pandashi are really well defined and make a difference. The list goes on and on, but IMO Masterwork Dwarf Fortress is the best way to play DF (better than vanilla by far). There is Manipulator available from 'U'nit list, which shows you current skills of your dwarfs and lets you enable/disable jobs from a single nice screen instead of having to navigate between each and every citizen. MDF also has build-in DFHack, multiple other mods are a part of it (elder gods cults for example) and it has build in interface hacks to make navigating DF easier.įor example stockpile setting - select a stockpile, select goods, export setting, use it in every consecutive game/fort you play. Masterwork by default has graphics enabled, you can switch between available tilesets with phoebius and ironhand possibly the most complete. ![]() You can turn off absolutely everything you don't like from Masterwork Launcher, I usually turn off most invaders(don't want to clean up the mess of beak wolves corpses), extra critters, vermin etc. I think it is the only serious alternative to vanilla since legendary 0.34 version. The /raw/objects/ files are the ones that cause problems if they are not for the same version of Dwarf Fortress that you are using. If you really want to install a graphics pack that is not compatible, then copy over everything except for the /raw/objects/ files. A graphics pack that says it's for DF v0.43.05 should not be used with DF v0.43.03 unless the graphics pack author says it's safe to do so. Make sure the graphics pack you are installing is compatible with the specific version of Dwarf Fortress that you are using. If you want this copy it into your /Dwarf Fortress/raw/ folder. This probably contains some custom config settings for Text Will Be Text. Most notably, there may be some kind of dfhack.init or onload.init type of file in the /raw/ folder of your graphics pack. There may be some other files, but they are optional. That should be everything you need to install. Drag the files from your graphics pack's /data/init/ folder into your /Dwarf Fortress/data/init/ folder.Drag the files from your graphics pack's /data/art/ folder into your /Dwarf Fortress/data/art/ folder. ![]()
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